Randomisations

Random couch character

On by default.
If this is checked, you will get a random character sitting on the couch in the main menu.

Random music

On by default.
If this is checked, the music played will be randomised to any track in the game.
If enabled with random music cues, both cues and music will be randomised

Random music cues

Off by default.
If this is checked, the cues that trigger different music tracks are randomised.
If enabled with random music, both cues and music will be randomised

Random dialogue

Off by default.
If this is checked, all in game dialogue will be randomised.
This requires a small one-off bit of extra work, detailed in this documentation

Random player character

Off by default.
If this is checked, you will get a random player character every time you load a level, from any character model in the game.

Random player character

Off by default.
If this is checked, mission specific characters will be randomised every time you load a mission.
Note: This excludes ambient characters (such as Apu in the Kwik-E Mart). These are randomised through Random pedestrians.

Random player vehicles

On by default.
If this is checked, you will get a random vehicle per level/mission.

Same car if restarting/failing mission

On by default.
If this is checked and you restart the mission (or retry after failing) you will get the same car again.
You can change the car by cancelling the mission first and starting it again.
If this is disabled you'll get a random car each time you restart.

Random car scale

Off by default.
If this is checked, the model scale for any character in a car will be randomised.

Random car sounds

Off by default.
If this is checked, car sounds (horns, engine, etc) will be randomised.
If the car has an overlay (phone ringing, ice cream, etc) these are randomised too.

Enable custom cars

Off by default.
If this is checked, include additional custom cars in the randomiser.
Adding additional cars requires extra work, detailed in this documentation

Random pedestrians

On by default.
If this is checked, pedestrians, drivers and ambient characters will be randomised per level load.
You will get the same pedestrians for each mission of a level.

Random traffic

On by default.
If this is checked, traffic cars will be randomised per level load.
You will get the same traffic cars for each mission of a level.

Random chase car

On by default.
If this is checked, chase cars will be randomised per level load.
You will get the same chase cars for each mission of a level.

Random chase car amount

On by default.
If this is checked, the number of chase cars will be randomised per level load.
You will get the same number for each mission of a level.

Random chase car - stats

On by default.
If this is checked, random chase cars will have the stats of the chosen car.
Otherwise, random chase cars will have the stats of the level's default chase cars.

Random mission vehicles

On by default.
If this is checked, most mission vehicles will be randomised (including races).
You will get the same traffic cars for each mission of a level.

Random mission vehicles - stats

On by default.
If this is checked, random mission vehicles will have the stats of the chosen vehicle.
Otherwise, random mission vehicles will have the stats of the level's default vehicles.

Different random cellouts

On by default.
If this is checked, cellouts will be 4 random cars instead of the same car 4 times.

Same mission vehicle if restarting/failing mission

On by default.
If this is checked and you restart the mission (or retry after failing) you will get the same mission vehicles again.
You can change the vehicles by cancelling the mission first and starting it again.
If this is disabled you'll get random mission vehicles each time you restart.

Random stats

On by default.
If this is checked, all randomised vehicles will have random stats. To customise, use the Random Stat Variables page.

Variables

Min/Max Scale

These two options define the lower and upper bounds for the random vehicle scale option.

Vehicle Mass

The mass of the vehicle can effect how it interacts with the ground, the lower the mass value of the vehicle is; the less friction will act upon it making the world an ice rink.
Notice: It is believed that mass affects the toughness of a vehicle.

Gas Scale

The Gas scale is the acceleration of the vehicle if you were to just hold the acceleration button.

Slip Gas Scale

The Slip Gas Scale is the acceleration of a vehicle while it is sliding from speed or through the e-break.

Break Gas Scale

The Break Gas Scale is the breaking speed of a vehicle when it is not sliding or e-breaking.

Vehicle Speed

Provides a value for the top speed of the vehicle.

Wheel Turn Angle

The turn angle of the wheel effects how the vehicle steers, too high of a value being used can cause uncontrollability with a vehicle.

Wheel Grip

The wheel grip controls how the car will drift when it is driving - primarily on acceleration and steering - the higher the grip the more likely the car is to drift.

Steering

This controls the steering of the vehicle.

Slip Steering

This controls the steering of the vehicle while in a drift.

HP

This controls the amount of health that a vehicle has - The Armoured truck in 5-6 has 15 HP.

Car Pools

Random Car Pool - Player

This controls which vehicles are in the random pool for the player's random vehicles.

Random Car Pool - Mission

This controls which vehicles are in the random pool for the mission random vehicles.

Random Car Pool - Traffic

This controls which vehicles are in the random pool for the traffic random vehicles.

Random Car Pool - Chase

This controls which vehicles are in the random pool for the chase car random vehicles.

Chaos Randomisations

The randomisations in this tab involve substantial changes in gameplay, and can completely affect strategies used in speedruns. In additon they are currently a work in progress and may cause crashes or the game to become unbeatable!

Random interiors

Randomise which interior you enter when entering a building.

Random directives

All mission directive texts are changed to a completely random directive text.

Random missions.

The order in which the missions in the level are played is randomised.

Random items

The type of item dropped by vehicles in mission is randomised.

Misc

Remove car/costume requirements

Off by default.
If this is checked, you won't need to be wearing a specific costume/be driving a specific car to start a mission.
Removes the need for a coin route.

Skip cutscenes (except intro cutscene)

Off by default.
If this is checked, all cutscenes bar the introduction cutscene won't be played.

Increase HP for weak cars

Off by default.
If this is checked weak cars like the rocket car will have their HP slightly boosted so they're not quite as fragile.
It raises the minimum HP to 0.8 for all cars.

Debug level

0 by default.
This controls the verbosity of the console output. 0 will print basic information whereas 5 will print pretty much everything.